/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "stdosl.h"

shader node_convert_from_float(
	float value_float = 0.0,
	output string value_string = "",
	output int value_int = 0,
	output color value_color = 0.0,
	output vector value_vector = vector(0.0, 0.0, 0.0),
	output point value_point = point(0.0, 0.0, 0.0),
	output normal value_normal = normal(0.0, 0.0, 0.0))
{
	value_int = (int)value_float;
	value_color = color(value_float, value_float, value_float);
	value_vector = vector(value_float, value_float, value_float);
	value_point = point(value_float, value_float, value_float);
	value_normal = normal(value_float, value_float, value_float);
}

